SEK profile and new educational innovation projects

The new 2021-22 academic year has brought with it several innovations to the classrooms of SEK International Schools. The COVID-19 pandemic gave momentum last academic year for SEK Education Group to finally bring to fruition work that it had already been planning and putting into practice for several years with the launch of its SEK Future Learning Model. This academic year the education model has evolved to include several activities that students can carry out through the different applications that SEK offers its students.

The SEK Profile is one of the main innovations for the 21/22 academic year. It is linked to Global Citizenship and Social Innovation and as an important part of the Future Learning Model. It is a continuous record of student learning that goes beyond basic academic experiences. It focuses on nine general competencies that take into consideration both curricular and extracurricular experiences, and foster students’ foundational learning skills.

This academic year SEK International Schools have included a Genius Hour, a time slot for students to cultivate their personal passions in the form of challenges. BeChallenge was launched to help make learning as real and meaningful as possible and for students to set themselves achievable and solvable challenges, it is a platform to manage challenge-based learning by following well-established guidelines. It also allows collaboration between teachers and students from the entire SEK Education Group.

The STEM Virtual Labs on the MySEK Educational environment provide teachers and students with the online simulation tools that allow them to work virtually on experiments related to science, technology and mathematics. Students can also learn with virtual laboratories that are fitted with simulators for programming and robotics that faithfully reproduce the real physical conditions of their projects.

Similar to the STEM Virtual Laboratories, SEK Tech Labs have also included a series of courses related to programming, information management or robotics that are accessible asynchronously, so that students may learn these subjects whenever and wherever they want.


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